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>> No.4591493 [View]
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4591493

I redid the weapon descriptions, I think this is a decent hint that berserk should affect the chainsaw. Also new version on the weekend unless I find out that it's terribly broken. New shit includes:
>Weapon descriptions
>Better chainsaw behavior on Demons/Spectres
>Enemies recover from being afraid faster (mostly), but still scare at the same rate (fear falloff when afraid/not afraid is now split instead of based on the same number). No more mancubi wandering around for half a minute from fear.
>Menu changes (for the better), can now set player and enemy tracers in a more coherent fashion
>Archvile can no longer summon unlimited hordes, and supports only 6 guys max (killing them will free up slots)
>Minor balance changes to some other stuff
Getting very close to a 1.0 on this. Probably going to cut down and generalize the AI/monster base I made and release it so everyone can use it if they want.
Anyhow, I seem to always post these right before hopping straight into bed, which is what I'm doing. If I can make it satisfying I might also see if I can make a "monsters Only" version but that'll be a bit tougher since I'd have to totally rework fear to not need to rely on weapon fire as a supplement for that version.

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