[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Due to resource constraints, /g/ and /tg/ will no longer be archived or available. Other archivers continue to archive these boards.Become a Patron!

/vr/ - Retro Games


View post   

[ Toggle deleted replies ]
>> No.5451672 [View]
File: 221 KB, 800x482, ABBC057E-7593-47C9-8D84-6F888F528168.png [View same] [iqdb] [saucenao] [google] [report]

the master system controller oozes AESTHETIC. I can hear the synthesizers and electric drums already.

>> No.4278786 [View]
File: 221 KB, 800x482, sega_master_system_controller_.png [View same] [iqdb] [saucenao] [google] [report]

Can anyone please tell me how to stop button 1 from pausing the game when using the master system controller on kega fusion?

I know button 1 is also supposed to serve as a start button, but currently it's doing both button 1's main function (e.g jump, slash) and pause at the same time, meaning I have to un-pause every time I want to finish jumping/slashing/etc.

I've already mapped pause as another botton ('p' on my keyboard) through kega's set config option, but it's not stopped button 1 from pausing the game also.

View posts [+24] [+48] [+96]