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>> No.10810358 [View]
File: 147 KB, 2048x1152, 1f788136cd492b4d4e50755abb8235298a8ebfe06a7517363e905b8bc98739e8.png [View same] [iqdb] [saucenao] [google]
10810358

What happened to zniggy

>> No.6972406 [View]
File: 148 KB, 2048x1152, 1f788136cd492b4d4e50755abb8235298a8ebfe06a7517363e905b8bc98739e8.png [View same] [iqdb] [saucenao] [google]
6972406

Main code: https://github.com/Tamamoball/Zniggy
Compiler: pasmo.exe, part of https://sourceforge.net/projects/zdevstudio/
Compile commandline: pasmo --tapbas --alocal zniggy.asm zniggy.tap
(make sure Data.asm is in the same dir)

We currently need the remaining rooms to be created with ZniggED:
https://www.mediafire.com/file/tengwtlsqbxi7pz/ZniggED.zip/file

ZniggED source:
https://framadrop.org/r/deMfJHoVm3#3SCkraga+eg4/yXyl+FDolG2+w/9cLUPFWQWqgSftoU=

However as I mentioned in >>5880641 # we probably also need to re-use tiles other anons have defined in the tilemap >>5880373 # at this stage, so we don't exceed the maximum, and it's not clear to me how to go about doing that in ZniggED unless we're expected to carefully re-create them in the GUI a pixel at a time ...

>> No.6751625 [View]
File: 148 KB, 2048x1152, zniggy world map.png [View same] [iqdb] [saucenao] [google]
6751625

>>6751594
Would probably have to use a mapper. This seems like a bit much to fit into NROM when there's only a single graphics table (ie. 256 tiles). The Spectrum has more memory space than the NES (not much more, but it's a couple KB more) and it's all RAM instead of mostly ROM so things compress a bit better and you have a bit more leeway in how you can store data and also be able to save space with self-modifying code which could not be done with a ROM cartridge. On top of that, Z80 code is more compact than 6502 code. But you could have music and scroll the screens instead of flick screen and everything would be smoother and generally nicer-looking.

>> No.6671349 [View]
File: 148 KB, 2048x1152, retromap.png [View same] [iqdb] [saucenao] [google]
6671349

THE GOAT

>> No.6456585 [View]
File: 148 KB, 2048x1152, 1569625324017.png [View same] [iqdb] [saucenao] [google]
6456585

>>6454376

>> No.6437964 [View]
File: 148 KB, 2048x1152, 1569625324017.png [View same] [iqdb] [saucenao] [google]
6437964

>>6435020
larger

>> No.6102438 [View]
File: 148 KB, 2048x1152, roomlist.png [View same] [iqdb] [saucenao] [google]
6102438

>>6098737
>>6100814
>>6101641
>>6101785
The map is still being used, >>6098358 seems to be a different Zniggy project. The only limitation on the map itself was it had to be beatable, and had to not introduce too many tiles. Every contributor had a different interpretation, so there's rooms that intentionally frustrating, rooms that a parodies and rooms that are just good.
There's a few rooms where if you walk to the next room, you get stuck in a wall that then pushes you out back into the previous room. I'm not sure whether I should fix this, any thoughts? And since we've been hung up on playtesting for months, I can just do it myself as much as I don't want to. At this point, I'd feel bad if the project never finished with all the effort people have put in.

>> No.5911674 [View]
File: 148 KB, 2048x1152, 1568762454222.png [View same] [iqdb] [saucenao] [google]
5911674

Ok fellow Zniggers and Zniggettes, we've got a full room map, need a programming anon and some tweaking on sound

last thread with more details:
>>>5879543

>> No.5889180 [View]
File: 148 KB, 2048x1152, roomlist.png [View same] [iqdb] [saucenao] [google]
5889180

>>5883264
>>5883275
>>5887868
Excellent work.
The final rooms are in, so we're in the final stretch. Just a few more things we need:
A nice design for the status bar
Title screen, we can use the design from the previous thread
Some 1-2 second deaths sounds/phrases, the more people who contribute the better
Title screen music, I'll need it transcribed to be able to put it in game.

As for myself, first thing I have planned is to compress the room data further, then add in all the enemies that are missing in the rooms. After that, I'll fix the movement controls, add in whatever is missing and we should be ready to playtest and release.
>>5888804
I thought that went out the window with the goatse room.

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