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/vr/ - Retro Games

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>> No.8231167 [View]
File: 231 KB, 391x417, max_paper.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>spend like 2 hours scouring through crispy-doom's source code so I can find out where inputs are processed so I can add a button that restarts the current level
>find where input bindings are set
>already a var named "key_menu_reloadlevel"
>simply didn't scroll far enough down in the settings program to see it
well... lesson learned.
reading the source code for it is very interesting, however. Very well documented.

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