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>> No.6349134 [View]
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6349134

>>6348962
Who knows, maybe someone out there will want to play a charge-upsin after I'm done messing with her.
>uninterruptible attacks (probably the most significant change despite being the simplest)
>element specific charge-ups give +1% fire/lightning/cold skill damage per charge per level
>charge-up area of effect increases with levels to make up for the normally poor clearing
>the fire/cold explosions add fire/cold damage from the player's equipment
>all missiles last longer with higher levels (not just the meteor), allowing e.g. chaos ice bolts to do loop-de-loops for a little while
>removed or nearly removed all nextdelay which completely fucked over charges 2/3 of Claws of Thunder and Phoenix Strike for no good reason
>charge length increased massively so you don't have to constantly worry about them running out on you
>% skill damage now applies to every single charge-up skill (used to apply to only the crappiest charges)
I like to believe (but most likely wrongly) that the only reason no one uses charge-ups is because they are terrible and unsatisfying even when you factor out the frustration of charge management; you build up a ton of hits and take massive risks just to deal shit damage and create a tiny effect. It is sinful that while the sorceress shits out high damage/area of effect Blizzards with minimal synergies, the assassin is still dealing less damage than that even if you have maximum attack speed and maximized synergies and a bunch of +skills while also having to endure hit recovery frustration.

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