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/vr/ - Retro Games

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>> No.9446690 [View]
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9446690

>>9445573
Kyantols are fine too.

>> No.6922168 [View]
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6922168

>>6922118
Cool anon, that sounds like the exact system I'd always dreamed of; I'd kill to run a campaign of it if it's as you say, but I have no group anymore and know better than to find pick-up groups online these days. I'd still look forward to even an in-progress release of it (possibly on /tg/), and could probably give feedback on it just from experience running similar stuff in the past.

>the only time you ever need to do actual math
It would probably be pretty simple even in-person with minis, yeah, but I'll just say that doing it on, say, roll20 with macros is an absolute life-changer. ESPECIALLY if you're going to figure in skill procs, counterattacks, crits etc. (counterattacks being the big one compared to a FE system because they're a % chance instead of guaranteed, aren't they?) in the standard attack roll formula.
I'm actually curious what the attack formula would even look like, assuming you're even going to include one at all instead of just simplifying it to "all attacks auto-hit, no crits, no misses, no counters." I remember being disappointed last time I searched for documentation on the actual games' calculation formulas for the possibility of converting them to a tabletop format, but then again I didn't look all that hard.

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