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/vr/ - Retro Games

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>> No.4375921 [View]
File: 30 KB, 256x224, Super Star Wars_Aug19 17_08_10.png [View same] [iqdb] [saucenao] [google]
4375921

>>4375662
Actually yes, having considered it you're right. You're at your best when you're calm and precise despite them being so fast paced and seeming chaotic.

It's a genre particularly where you don't have to play through them though the story mode to get good though. I'm very good at them and have always hated the single player "normal" modes.

It doesn't really matter what mode you're playing a game in, what matters is the effort you're putting into it. For sure someone could just mash buttons and save state every 2 seconds to brute force through a game and never learn a thing. But someone could also save state and practice with the intent to learn (which is what speedrunners do). The save states aren't the important part, it's the intent that's important.

So I can see where if someone just wanted to practice a boss they would see playing through the level each time a waste. More time just focused on the boss without the distraction of the level would help learning it's pattern faster. But replaying the level each time will build more consistency. But if they were only playing for an hour for example, it might mean facing the boss 10 times vs 100 times. Which is more useful is debatable I think. Either way they spent an hour practicing and gaining better muscle memory and skill at controlling the game.

>> No.3524675 [View]
File: 30 KB, 256x224, Super Star Wars_Aug19 17_08_10.png [View same] [iqdb] [saucenao] [google]
3524675

>>3523965
Interesting. When I used to play that game a lot the cantina boss was the only thing that ever gave me trouble. Usually had to beat it with Chewie.

In like 1995 traded my deck of Magic cards for a Super Empire cart with a kid in my class who couldn't get passed Dagobah. One of the best trades I ever made.

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