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/vr/ - Retro Games

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>> No.3821260 [View]
File: 528 KB, 1280x720, milliseconds before getting eaten by what I thought was the shadow of a spectre and not the actual spectre.png [View same] [iqdb] [saucenao] [google]
3821260

So it turns out my laptop just really really can't handle recording webms unless it's with the W10 recorder.

Anyways, possessed humans now no longer shoot if they think they're going to hit one of their allies, but you can still lead them into friendly fire and they can still miss and start infighting. While this does make them overall less aggressive it makes them more effective as well, since you can no longer just peek around a corner at a group of zombiemen and have them proceed to kill each other to the last man, However now they'll also be triggered to fire by the deaths of their comrades (~20-25% chance to send signal depending on actor * ~37% chance to actually fire) meaning that they're a bit more responsive to the situation around them. I might also implement something like this for other monsters as well.

Next thing to change will probably be some BFG tweaks to ensure that it's dishing out the right amount of fear, and to make it a bit easier to use for its current role (room clearer/panic button, since the Pulse Rifle is now far more efficient at single target damage assuming you can dodge). Then I'll probably polish it a bit more and make sure the manual is good for the Sunday afternoon-ish beta, which is happening unless I get forced to waste my Sunday.

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