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/vr/ - Retro Games

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>> No.6874336 [View]
File: 331 KB, 1366x768, doom11.png [View same] [iqdb] [saucenao] [google]
6874336

>>6873991
I've got to say you got an interesting style of using vanilla textures, you mix seemingly unfitting textures together and it somehow works out great. The difficulty was just right, maybe you could make it a bit harder. Maybe add an Archvile to the last fight since you get so much ammo for it. I like the Cyberdemon fight setup, but I think you could do more with it. Perhaps make the holes in the arena not do damage, but instead lower low enough you can't get out for a while. This might be either a good or a terrible idea though. I didn't realize the map concept at first, but I was impressed once I've noticed it.

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