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/vr/ - Retro Games

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File: 2.27 MB, 480x370, EQXLvuEXUAAC6VE.webm [View same] [iqdb] [saucenao] [google]
6197483

>>6197479

Jun Akiyama also worked for a way to implement seamless "cutscene to gameplay" transitions, and he succeeded with the help of the dev team. You could look at a cutscene and be into a fight immediately. No loading time, no camera cut, just straight to the action.

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