[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4021986 [View]
File: 88 KB, 640x440, archmage_live.jpg [View same] [iqdb] [saucenao] [google]
4021986

>>4021979
... to how it looks after the console outputs it. Note that the C64 did not do RGB, it had RF, composite, and Y/C output (this latter used for monitors, but it is pretty much the same as S-Video that came later).

>> No.3267386 [View]
File: 88 KB, 640x440, archmage_live.jpg [View same] [iqdb] [saucenao] [google]
3267386

>>3267383

>> No.3144351 [View]
File: 88 KB, 640x440, archmage_live.jpg [View same] [iqdb] [saucenao] [google]
3144351

>>3144301
You kind of do need that for C64 though, and VICE had such a filter ages before Mame started dicking with HLSL CRT filters.

>> No.2823071 [View]
File: 88 KB, 640x440, archmage_live.jpg [View same] [iqdb] [saucenao] [google]
2823071

>>2823062
... to the live version

And if a game does not take the output aspect ratio into consideration when having its artwork created, then it is the artists/developers fault, not the CRTs. Capcom for example had to draw everything elongated due to the non-square pixels of the CPS1-2-3 systems. When they ported those games to the Saturn, all the graphics ended up slightly wider as the machine didn't have such a resolution.

>> No.2705365 [View]
File: 88 KB, 640x440, archmage_live.jpg [View same] [iqdb] [saucenao] [google]
2705365

>>2704450
C64 palette was one of those things that looked way better on an actual TV.

Navigation
View posts[+24][+48][+96]