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>> No.4955019 [View]
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4955019

>>4954968
ICD: Counter-Diabolic Commando
The CAR15 kind came to me with thoughts about Heat, and though taking cover isn't strictly 100% necessary at all times, it's usually a good idea.
I always find myself stacking up at doors and trying to get a view in at an angle, with as little exposure as possible, often I'll clear with a grenade first. If I gotta drop down some shaft, I definitely drop a grenade to clear.

I should probably add an ingame manual via F1 once it's done, to give some tips on how things play out and what to do and don't.
Tanking damage is a ludicrously bad idea for instance, and should be avoided at all costs, dodge and cover for your life.

If I could script and shit and do crazy ZScript magic, it'd be interesting to experiment with suppression mechanics, where maybe some of the smarter monsters will dive for cover if a stream of lead is passing near (or hitting them a bunch). That way, it would be slightly more like Heat, given the emphasis on suppressing fire in the street shootout.

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