>>2825940
Continued...
Texture filtering doesn't itself really make the output itself substantially more blurry unless the texture is magnified (although this happens pretty often if the texture-resolution is low). N64's mip-mapping does work very effectively to remove aliasing from minified textures though. So if you're trying to put substantial blame on the texture filtering itself for the cause of the blur you are mistaken. It's better to blame the developers for letting their textures get magnified so easily.
Anyway, everything that I've explained so far can be turned off. Developers can disable both anti-aliasing stages if they wish, and can also disable texture-filtering.
Very few did so, and I'm assuming this is primarily because at that time they were wowed by the special features that the console offered even though there is a performance penalty of turning everything on. But then again, at the low-resolution they were rendering at, perhaps they thought that the filters and anti-aliasing did really improve the image substantially over the alternative so it was worth it.