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/vr/ - Retro Games

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>> No.6219716 [View]
File: 350 KB, 1920x1080, Tetris box art.jpg [View same] [iqdb] [saucenao] [google]
6219716

>> No.3691702 [View]
File: 346 KB, 1920x1080, tetris_art.0_cinema_1920.0.jpg [View same] [iqdb] [saucenao] [google]
3691702

>>3691075
You posted it.

New Tetris has (besides the reserve piece) the only mechanic ever added to vanilla Tetris that actually was fun; perfect squares made of 4 pieces. It fits Tetris very well because it is very mathematical in nature in the sense that their are a lot of tetramino combinations that make a square. It gives tension between scoring tetrises and scoring even more valuable tetrises using the squares. The only flaw was that perfect squares were too high scoring, so even if you were a beast at normal Tetris, an average player could school you in New Tetris.

Tangentially related, as a lad I used to think that the GB Tetris (prolly my favorite version) would give you pieces that you could always use. As I got older, I wised up and realize this is patently not true, and in fact a perfect RNG would screw you eventually with an unwinnable combination of Ss and Zs. Instead, I thought the game would give you pieces that you "struggled" with to place, as in flipping the piece and moving it around a lot would tip the game off to give you another piece of the same type. Hence I would spin the fuck out of my Is. Finally, I decided to verify my claim, and disassembled the next-block function on the GB. Turns out it uses a hardware register for entropy, and that the only extra coding tries to limit repeated pieces with a reroll of the RNG.

Tetris, for me, is the poster child of video gaming. It's an experience that only video games can conjure. For a long time I thought it was the best puzzle game ever. Then I started playing Tetris Attack. I have great love for both games, but try TA if you haven't, and you may be pleasantly surprised, even if it is only related to Tetris by name.

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