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>> No.8906280 [View]
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8906280

>>8906249
>Because the game was never meant to be played at 60 fps.
Same goes for full-on analog camera movement. Seeing it being used in OoT flared up my autism. I could see it working with just 360 camera rotation a la Spyro's camera.

>> No.605469 [View]
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605469

>>605463

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