[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4828558 [View]
File: 46 KB, 600x338, Asdivine Cross.jpg [View same] [iqdb] [saucenao] [google]
4828558

>>4828508
> Liking hard games isn't masochistic.
I don't mean that in the literal sense, more the "Losing is fun" sense. I only really get that sting of defeat and frustration in fighting games, but not so much that I'd toss away the whole genre, or even completely give up a single game.

> Could you expand or give examples? That's interesting for a change, tired of the FFVII circlejerk this place has become.
Unfortunately the ones I'm talking about are not retro, though they aim for that aesthetic. I enjoyed many of the more popular games not named "Final Fantasy 7" via emulation: Stuff like FF1 & 4 (I liked 1 gameplay wise, but 4 caught my nostalgia), Terranigma, Chrono Trigger, stuff like that. I wasn't big on JRPGs until recently, but the ones I played I liked

But when I say JRPGs that are average to a fault, yet I still enjoy, those would be Kemco's multitude of mobile phone RPGs that they crank out near monthly. Stuff that would be passed up by most people, but once I tried, I ended up being hooked to and developing a soft spot for. Specifically, I like the Asdivine series, made by Kemco's sub contractor EXE-Create.

What I like about it is the gameplay. I think that, despite being as generic as generic can get other wise, the battle system has a bunch of interesting seeds of ideas to make an actually great game. All characters have multiple options of attack outside of "Attack" and "Magic", governed by a third bar that fills when you use normal attacks. Said attacks often have properties that allow your to hit multiple enemies in a row or column, and enemies will be spaced in ways to account for that at times. The games will sometimes have this one really off the wall character gameplay wise that has fun an exploitable nonsense. Bosses can fall to status effects, it was like the devs focused on streamlining the JRPG formula to the point where small annoyances were not a factor (Gameplay wise. Stories can vary from charmingly silly to harem trash).

Navigation
View posts[+24][+48][+96]