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>> No.8955028 [View]
File: 2.86 MB, 960x720, Biohazard_2_PlayStation_Calico.webm [View same] [iqdb] [saucenao] [google]
8955028

>>8955025
part 2

>> No.8130529 [View]
File: 2.86 MB, 960x720, Biohazard_2_PlayStation_Calico.webm [View same] [iqdb] [saucenao] [google]
8130529

>>8130102
Because

>they cut a lot of content
>FMVs are cropped AND compressed
>all the textures are lower resolution

Quantity is quality.

>> No.8012992 [View]
File: 2.86 MB, 960x720, Biohazard_2_PlayStation_Calico.webm [View same] [iqdb] [saucenao] [google]
[ERROR]

Always give the SMG to Claire because her weapons are not fun to use, no matter the scenario.

And the pack goes to scenario B.

So, with this logic, Leon A gets nothing, Claire B gets both.
Claire A gets the SMG, Leon B gets the side pack.

And nobody gets the Calico

>> No.7842178 [View]
File: 2.86 MB, 960x720, Biohazard_2_PlayStation_Calico.webm [View same] [iqdb] [saucenao] [google]
7842178

>>7842147
yeah base RE2 playstation version. They are unused items. RE3's gunpowder probably comes from it.

>> No.7820830 [View]
File: 2.86 MB, 960x720, Biohazard_2_PlayStation_Calico.webm [View same] [iqdb] [saucenao] [google]
7820830

>>7820809
Thank you. I was looking for sources for this but couldn't find anything except the chief background designer.

This should explain the Calico M950 which is in RE2, unfinished, but made it to PE2.

There are also unused backgrounds in the two games which reveal similar processes. For instance there are unused early top down views of rooms, as well as unused backgrounds which are filled with a single colour tone.

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