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/vr/ - Retro Games

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>> No.5053723 [View]
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5053723

>>5053682
You won't do it, but I'm going to answer anyway.

- Figure out something that appeals to the lowest common denominator, something that a mass amount of people get very passionate about. Mostly positive passion, but negative passion can work in your favor. Like anime tits or video game violence.
- Make it a very, very long-term project. Something with a nebulously defined goal you can reach in the ill-defined future, but enough so that you can consistently work on and "improve" it. A project constantly in development will get more attention and buzz, with the idea that things might "improve" in the future, be it criticisms or suggestions. Once a project's done, it's peaked.
- Focus on flash. Make it shiny. Very shiny. Something that can be very easily be shown off in screenshots and short video clips. How something works doesn't matter as much as how something looks like it works. People love seeing aesthetic stuff.
- As a supplementary of above, make it low-tech. Make it so that it can run on Zandronum as well as GZDoom. More source ports mean more people playing it. Multiplayer servers mean more people playing it. Even just casually downloading and checking it out means more people playing it.
- Engage with the public constantly. Get people thinking you care about them, and they'll come back to you. Tell them to fuck off, and they'll start watching you out of spite. You have to work a balance, get people too angry and they're likely to drop off. Carefully maintain controversies--something dangerous enough to start heated discussions, but not damning enough to condemn you utterly.
- Shill, shill, shill. Get an angle that your mod does kind of unique. Promote it as the best of that. Get journalists to write about it. Submit tips to websites about your stuff. Get youtubers to make videos about it. Curry relationships, get them to promote your stuff.
- Repeat ad infinitum. Patreon optional.

Congratulations, you're cancer now.
But you're popular cancer.

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