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/vr/ - Retro Games

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>> No.5497179 [View]
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5497179

The incentive to replay games today is far less likely for me than even a game from a decade ago, usually because an average game today has the play time of a 40+ hour RPG, and quite a bit of that can be mundane padding sometimes. Open world aesthetic and quests are a commodity in videogames now. These things used to be locked to specific genres, but now you see it almost everywhere. Who has time for all of this going from one game to the next? I don't care much for them but modern multiplayer games work much better from a re-playability standpoint, you can jump in and out of them on the spot in most cases.

Indie games are a really good deviation from this as well, just make sure you stay away from shovelware...

Re-playability will always be an important factor in measuring the quality of a game for me, because it's what truly makes or breaks a game in my eyes. If you're going to make a 40+ hour game with mundane quests and movie aesthetics then it better have some damn good gameplay at least.

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