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>> No.10650568 [View]
File: 458 KB, 512x480, Battletoads_Scoring.webm [View same] [iqdb] [saucenao] [google]
10650568

I beat the Japanese version, still need to do US

>> No.10421642 [View]
File: 458 KB, 512x480, Battletoads_Scoring.webm [View same] [iqdb] [saucenao] [google]
10421642

you can also grind for lives in the last level; granted that you didn't already max out your score (so, the number of lives you can get will depend on whether or not you used a continue)

>> No.9470602 [View]
File: 458 KB, 512x480, Battletoads_Scoring.webm [View same] [iqdb] [saucenao] [google]
9470602

>>9468261
Battletoads gives you infinite lives near the end, webm related

>> No.9224587 [View]
File: 458 KB, 512x480, Battletoads_Scoring.webm [View same] [iqdb] [saucenao] [google]
9224587

>>9224039
It was made by british devs and the difficulty is the same in the NTSC-U version. It was made easier for the Japanese audiance because the Japanese as a whole have always been casuals for action games, while in the west people used to demand hard games.

Yes, I know this is hard to imagine for zoomers these days who scream "bad game design" every time they die, but hard games is what the western audiance wanted and if your game was harder than it was getting a bigger review score because of the important "longevity" rating almost every review had then.

Anyway, get good, and it is okay to start with the Japanese version as long as you know it is an "easy mode" version and not "how it was supposed to be TM"

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