[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.2500028 [View]
File: 500 KB, 1280x1707, 1407964743775.jpg [View same] [iqdb] [saucenao] [google]
2500028

>>2500012
>Samsara

Technically Doomguy already has a lot of mapsets dedicated to his playstyle.

>> No.2239645 [View]
File: 500 KB, 1280x1707, 1407964743775.jpg [View same] [iqdb] [saucenao] [google]
2239645

>>2239225
>is it wise to combine Project MSX with a weapon mod?
like >>2239547 said, combining multiple weapon or gameplay mods together is usually not a good idea
unless the two are specifically designed to be compatible (doomRPG and doomRLA are the only examples that come to mind), if you combine the two you are going to overwrite a lot of shit and make the play experience glitchy in a ton of ways

>And what about megawads? Are these usually just levels?
usually, yes
while the finer details are fuzzy and it's not a universal definition, the basic idea is
mapset: a set of maps, duh (example: vanguard)
megawad: a whole ton of maps, usually 32 (example: scythe)
total conversion: maps, items, enemies, and weapons are replaced, standalone thing (example: adventures of square)
partial conversion: unique maps, items, weapons, enemies, etc, but not everything is replaced--may still be a lot of default doom assets (example: zen dynamics)
gameplay mod: only weapons and maybe enemies are replaced. might have one or two maps, but the emphasis is on changing up how the game plays

>> No.1859791 [View]
File: 500 KB, 1280x1707, 1401812729008.jpg [View same] [iqdb] [saucenao] [google]
1859791

>>1859761
>>1859751
>>1859734
Thanks, it worked

Navigation
View posts[+24][+48][+96]