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/vr/ - Retro Games

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>> No.1909225 [View]
File: 7 KB, 256x240, kirby no-float test - Copy W_463.png [View same] [iqdb] [saucenao] [google]
1909225

>>1908881
http://www.mediafire.com/download/btuif0zcbun7kuu/Kirbyhack2.nes

Just a two-world demo, but its fully playable.

>> No.1882735 [View]
File: 7 KB, 256x240, kirby no-float test - Copy W_463.png [View same] [iqdb] [saucenao] [google]
1882735

>>1881973
KALE for editing levels and other stuff, YY-CHR for graphics(+virtuanes for getting correct palettes), WindHex32 for hex/text editing and finally bizhawk for PPU view(mostly for making table files for text editing).

As for removing floating, I originally wanted it to be more limited(kinda like kirby64) to give abilities more use, but since I couldn't do that, I had to remove it completely which also gives more potential for more interesting/complex levels and that everything doesn't have to be blocked or designed that players cant just use float to skip 90% of level.

>>1882231
That one is not intended, but one above that area is where you can through to the left is, and switch isnt in that area

And yes, floating is pretty much only thing I changed, which gives abilities more use.

>>1882626
Aw shit, I though that I already fixed all world-map related issues, sorry about that.

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