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>> No.6018229 [View]
File: 16 KB, 197x374, on edge.png [View same] [iqdb] [saucenao] [google]
6018229

>>6010915
A long time ago an anon posted a zip with the full Marathon MIDI soundtrack. It isn't available anywhere on the net, afaik. Does anyone happen to have it?

>> No.5752141 [View]
File: 16 KB, 197x374, on edge.png [View same] [iqdb] [saucenao] [google]
5752141

>>5752138
He kinda looks bara though?

>> No.5721503 [View]
File: 16 KB, 197x374, doomguy on edge.png [View same] [iqdb] [saucenao] [google]
5721503

>>5721496
I thought I read some post that said it wasn't, but eh, can't un-upload it.

>> No.5370123 [View]
File: 16 KB, 197x374, doomguy on edge.png [View same] [iqdb] [saucenao] [google]
5370123

>>5370113
Sigil is delayed until April, due to something on Limited Run's end.

>> No.5173197 [View]
File: 16 KB, 197x374, doomguy on edge.png [View same] [iqdb] [saucenao] [google]
5173197

>>5173191
Not with these gains.

>> No.4881626 [View]
File: 16 KB, 197x374, on edge.png [View same] [iqdb] [saucenao] [google]
4881626

>>4881586
Yeah.
As a kid, I had the GBA ports, and though crippled, they play alright and are still kind of fun. Doom 2 had a much better port. As it is, for being Doom that you can fit in your pocket, it's pretty damn decent. I would love a better port on 3DS though.

The 32X version has a solid framerate with pretty much no slowdowns, and crystal clear audio with no compression, using a six button controller, it controls quite ok, too.
It shorts out in like Ep2 though, so you get quite a truncated experience, also the music is extremely ass, so consider turning that off, and finally, the monsters have no rotations, thus seeing them walk left and right in front of you looks really funny.

SNES version has an ok music rendition, but the choppy performance and framerate, as well as the clunky controls, prevented me from enjoying it.

PS3 port, specifically the Classic Complete release, has all the expansions; Ultimate, TNT, Plutonia, all the Master Levels, and also No Rest From The Living. It's however censored, changed medkits, no Nazis (blame Germany for that). It has the sound pitch randomization, which can't be turned off, but it also has pretty good controls, feels pretty natural to play.

>> No.4485512 [View]
File: 16 KB, 197x374, on edge.png [View same] [iqdb] [saucenao] [google]
4485512

>>4485468
Because it makes for a distinct enemy that can make for distinct encounters.
Yeah he could fire straight rockets all the time, but how fun is that? He isn't really that different from other projectile enemies in that regard if that's the case.
The fact that his projectiles are sometimes homing means that you need to consider him at longer ranges and the projectiles in flight (the homing ones) completely differently to any regular fireball, and the fact that they aren't consistently homing, but only sometimes, makes him less predictable.

He's perhaps one of the best additions of all of Doom 2, next to the Arch-Vile, simply because of what a complete change he is compared to other monsters, both alone and intermixed in other encounters he completely turns the fight on it's head and you have to reconsider your strategies, he makes things more interesting.

Besides, Doom 2 gives you the super shotgun, which helps tremendously for when they get up close and want to start clobbering.

>>4485469
Eat your spinach.

>> No.3928407 [View]
File: 16 KB, 197x374, doomguy_edge.png [View same] [iqdb] [saucenao] [google]
3928407

>>3928403
>>3928398
>>3928390
stop that

>> No.2850906 [View]
File: 16 KB, 197x374, doomguy_edge.png [View same] [iqdb] [saucenao] [google]
2850906

You know, the Doom 4 alpha is boring as hell and all, but to be fair with the footage posted above, the guy playing sucks balls. He tries to Halo it by shooting repeatedly and then tossing a frag or trying to melee if he gets close, instead of keeping his distance with his range-preferred guns. Plus he can't aim for crap either.

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