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/vr/ - Retro Games

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>> No.6250227 [View]
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6250227

Thinking of doing tutorials on vanilla/Boom Doom mapping, to teach from basics to complicated tricks, such as self-referencing sectors, Boom's very useful tools and how to properly use them, how to change textures/sprites, DeHacked, joined sectors, timed abushes, editor features to fasten level making, design tips and overall useful knowledge I learned over the years for 'classic' Doom formats, since there seems to be a lot of people still interested in those old dogs, and are unaware of workarounds and hacks to improve their levels. Will share here if it's ever done.

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