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/vr/ - Retro Games

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>> No.8965091 [View]
File: 54 KB, 620x445, akumajo-this.jpg [View same] [iqdb] [saucenao] [google]
8965091

Hard mode: no first party games

>> No.2743172 [View]
File: 53 KB, 620x445, SCIV - Rotating Room-620x.jpg [View same] [iqdb] [saucenao] [google]
2743172

>>2743159
Mode 7 is just (hardware support for) rotating and scaling the background tile map, not more, not less.
The usual angled ground planes associated with Mode 7 are a result of tweaking the scaling factors per scanline, using a feature of the SNES called HDMA.
Line scrollers, parallax scrolling, or that effect in castelian have nothing to do with it.

>> No.1690536 [View]
File: 53 KB, 620x445, Rotating Bullshit.jpg [View same] [iqdb] [saucenao] [google]
1690536

oh god wat wat wat

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