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>> No.6652524 [View]
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6652524

>>6652425
Are you the anon who's complaining about textures in PrBoom+?
>>6652172
If you hate the limits imposed in Boom, what makes you think Crispy Doom has less restrictions and not more?
>>6646725
> I will never map for Boom again
But you'll make GZDoom maps which no one will ever play?

>>6651826
In this room in map03, there are numerous invisible objects blocking movement which you probably would have noticed if you played this map in Boom and not GZDoom. I Iooked up and there's nothing hanging from the ceiling so I'm not sure what it could be.

You seriously need to stop playtesting your Boom maps in GZDoom right now. Not sure how many anons have already said this.
>b-but muh brightmaps and hud mod!

Anyway, more about map03, that spider mastermind encounter is complete bullshit. You can enter the room with 100% HP and he can still kill you before you press all the switches with bad RNG. If you're recording a demo that means you need to start the map all over so that you can roll the dice again. You expect the player to save before every encounter. That explains why your maps rely on hitscanners for difficulty instead of projectile enemies which you can dodge with skill.

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