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>> No.2477065 [View]
File: 68 KB, 601x578, graviton_move_test.jpg [View same] [iqdb] [saucenao] [google]
2477065

>>2475006
Debugged the grounded code, so now I know if the player is not supported by a floor (boxes to come later). Working on movement code that will properly restrict in the X and Y directions up to a limit.

You can jump with 'B' and toggle a hitbox with 'L'. D-Pad moves left and right. You fall when not on stone, but can jump indefinitely and jump/walk through solid stone.

This current idle state is just a placeholder to test out the Grounded and Move programs. Once I have those in place, I'll have most of what I need to implement most of the state transitions.

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