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/vr/ - Retro Games

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>> No.10103462 [View]
File: 1.01 MB, 788x1116, 1672809631214860.jpg [View same] [iqdb] [saucenao] [google]
10103462

>>10102008
>>10102043
>>10103094
Pizza Tower plays nothing like Wario Land. Why do retards compare the two?
Yes it was its main inspiration (specifically 4) after the dev dropped the initial survival horror idea, but not a whole lot remains beyond running back to the level entrance while a timer counts down. The point of the game is going fast and building up the combo. The levels are much more linear and streamlined as a result, and they're designed with the player running at all times in mind.

Nothing to do with the slow platforming from wl that centers on exploration and puzzle solving. Even in 4 with the dashing move, you can tell it was a last minute addition because none of the levels are designed to accommodate it.

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