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/vr/ - Retro Games

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>> No.2573249 [View]
File: 4 KB, 281x279, graphdata.png [View same] [iqdb] [saucenao] [google]
2573249

>>2571253
Here's the same graphic for the Apple II. In HGR mode, you have three bits per pixel. The first bit designates whether the phase shift is flipped 90 degrees while the 2nd and 3rd represent the actual pixel.

11=white pixel, 00=black pixel
10=green pixel, 01=purple pixel

If you enable the phase shift flag for a given pixel, then 10=blue and 01=orange. Thus this graphic will be a white 8x8 ball.

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