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/vr/ - Retro Games

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>> No.5553927 [View]
File: 220 KB, 800x600, doom16.png [View same] [iqdb] [saucenao] [google]
5553927

>>5553161
what wad/mod?
>>5552773
>>5552753
Actually revenants should have less, about 210 health just so the SSG will one shot them point blank only about half the time. Same with rockets.
They're just too thin and bony to look any tougher, getting blown in half is really easy to picture with them.
The armored badass looking revenant sprite ive seen around over the last couple years looks like it could take 300 damage though.
Ill agree about cacos, they should have 300 health. They're hollow and gassy!
>make cacos faster
no they're big and gassy, its a meaty balloon> same with the mancubus
I think 600 health is okay
>>5553210
>>5552786
Agreed
But the reason they had 100 is because they were developed before the PE came out. So they had to actually be placed in the maps, and if they were weak enough to one-shot with a shotgun then they'd be lackluster additions to the level. Unless they spit fireballs too in addition to charges, but the diversion away from the beta skull meant either/or on picking
> Basically, the Pain Elemental should spit out a different kind of lost soul that looks the same but only has 50 health.
>>5553206
>>5553237
They need a more accurate shotgun attack and it needs to do as much damage as the players'. So that way when infighting happens they can fuck shit up for you.
> a_setangle(random+- 16.875)
> a_setpitch
> a_custombulletattack - 5.625 degrees and 7 pellets
> CBAF_aimfacing

Just make them do a damage type that does 38% damage to the player. So if you take a face full of it the amount is still around 30 for you. You're more likely to take 20 on a graze though because of patterning, but he will miss completely more often.

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