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>> No.10381030 [View]
File: 203 KB, 320x320, zerox6.png [View same] [iqdb] [saucenao] [google]
10381030

>>10380260
>Even Sonic fans have more respect for the games they talk about, as they at least try to document how they work and how they were made
Exactly. 90% of the Mega Man fanbase is too stubborn to actually care about learning more of the franchise's history outside of their selective reverence for specific ideas or presentations.

Things like Zero's ending cutscene in X6 are never investigated despite there being things obviously wrong with it. The art for both stills is by far the worst in X6 which actually has consistent quality save for Sigma's cutscene appearances, it feels like a total non-sequitur when you actually encounter it, and I'm not sure if it even exists at all in the only prototype of X6 we've got.

>> No.10078945 [View]
File: 203 KB, 320x320, zerox6.png [View same] [iqdb] [saucenao] [google]
10078945

>>10076417
>Wasn't Zero already in development when X5 dropped?
Not really. There was some concept art drawn for a hypothetical successor to X5 which was drawn shortly after the final episode of Turn A Gundam aired (and possibly before X5 had even started development) but the artist doesn't recall it being used for any project. Some people speculate that it was concept art for the Zero series, but there's never been any official remarks on the matter.

As well, in an interview with US Gamer (now VG247) from 2015, Aizu noted that he met Inafune at an E3 event following X5's release to propose the idea of Inti Creates making a Mega Man game. Not-so-coincidentally, the E3 event that this very likely happened at would be E3 2001, because that fits the time frame of "X5 had just released" and "prepping Battle Network".

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