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/vr/ - Retro Games

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>> No.7456064 [View]
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7456064

>>7446905
> motion blur
> bloom
please leave

>> No.4001328 [View]
File: 159 KB, 1280x960, 1494794600136.jpg [View same] [iqdb] [saucenao] [google]
4001328

>>4001327

it'll even cycle through tabs in the gui and cause web pages to scroll up

>> No.3285889 [View]
File: 159 KB, 1280x960, 1453108229006.jpg [View same] [iqdb] [saucenao] [google]
3285889

>>3285849
>Besides conventional weapons are boring and unfun.
What's fun about a weapon that plays the game for you? The agitating skeleton meme is already feeling a bit stale, who would want to use this weapon a year from now? A meme gun is good for a few laughs in the short term. A well-designed gun that does its job and does it well is good forever.

>> No.2497840 [View]
File: 159 KB, 1280x960, tfw_no_covenant.jpg [View same] [iqdb] [saucenao] [google]
2497840

>>2497819
Can't I like both classic and modern?
Sure not everything new is fantastic or without it's own faults, but it's not like old games were all golden.

Remember how frivolously Nintendo would put their 'official seal of quality' on so many desperately mediocre, sub-par or outright atrocious games? 75% of all games on the NES were crap in one way or another, but we remember the precious 25% for being outstanding.

I don't think that's changed, if a modern game doesn't look good to you, don't buy it. If you're skeptical, try a demo or play it at a friends house before making a firm decision.

That's not to say that you shouldn't examine things in a critical light, I have my own issues with Doom 4, I just don't think I've seen enough of the game to determine finally if it's worth my time. I'm excited I will admit, absolutely, because the game does look like it could be fun. Maybe not 'classic Doom 20+ years' of fun, but I'm thinking that it has a chance of being better than Doom 3, and I did have fun with that game, as flawed as it was.

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