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/vr/ - Retro Games

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>> No.5249971 [View]
File: 815 KB, 1920x1080, PE2.jpg [View same] [iqdb] [saucenao] [google]
5249971

>>5245581
The OP's pic is a bad example because it's the CRT filter "improving" the pic and not the supersampling itself. All it does is use whatever high res rendering you're using and resample it back to original res. It still looks blurry, and arguably as bad as rendering the polygons in high res against low res backgrounds.
I don't know why they chose to use a CRT filter to showcase their new feature, it's kind of deceiving. Also BeetlePSX really doesn't like retroarch's filters, it even crashes with some games or refuses to load them when applied.
tl:dr it doesn't really look that good and they're making it look different with the CRT filter.

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