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>> No.2636078 [View]
File: 128 KB, 381x611, knight_templar_battle_weary.jpg [View same] [iqdb] [saucenao] [google]
2636078

hey guys test this for a minute
>https://www.dropbox.com/s/wbmlwa6hmy8kux5/medievalmod.pk3?dl=0
(super wip, requires GZDoom)

You start with the weapons, but the one new enemy you have to summon by "summon archer" in the console.

The sword has a little plasma ball effect to show it's hitbox in the game world, but you can disable it by changing it's sprite in decorate.

If anyone can figure out why the sword/flesh sound only plays occasionally when a monster is hit I'd be greatful.

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