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/vr/ - Retro Games

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>> No.9542945 [View]
File: 39 KB, 540x431, gunfire over phone.jpg [View same] [iqdb] [saucenao] [google]
9542945

>>9542926
The problem is that, A, this requires the attention of sufficiently educated and dedicated programmers who know Build, and then, B, for the ones who do to get over that Mapster32 really is an antiquated piece of shit which is holding the community back.

You know one of the big reasons Doom's mapping got such a powerful second wind in the 2000s? Because Doom Builder became a thing, and Doom Builder was a MONUMENTAL evolution in map making software for the game, all the programs proceeding it where clunky and awkward pieces of shit which sucked to use, with Doom Builder being incredibly easy to use and convenient, that program is one of the most important things in this community. Build modding and mapping communities clinging to Mapster32 is like if the Doom community had refused to move past DeepSEA, that shit would have murdered our momentum.

Build mapping is inherently more complex than mapping for Doom or any derivative of it, so the barrier of entry will remain higher, but the tools do not need to be this horrible relic.

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