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/vr/ - Retro Games

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>> No.4437189 [View]
File: 2.86 MB, 900x506, Mank.webm [View same] [iqdb] [saucenao] [google]
4437189

>>4437165
Don't get me wrong it's a hell of an adjustment, but after about an hour you adjust your timing, and by the second hour you realize how much smoother it feels. It tightens up enemy patterns to the way they're intended to be, so they fire at specific intervals instead of just when they feel like it, and the projectiles move fast enough that you can actually weave between them instead of there being a huge slow moving gob of shit you can't navigate through.
The two things you'll notice immediately is how easy and smooth it feels to properly dodge mancubus and knight/baron shots. With Mancubus remember the straight projectile is always left, right, left.
Took damage here because there was apparently a baron behind me.

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