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/vr/ - Retro Games

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>> No.3947391 [View]
File: 763 KB, 2560x761, IMG_0506.png [View same] [iqdb] [saucenao] [google]
3947391

Am I the only one who prefers non-upscaled or visually modified games?

I feel like most devs before the 7th gen were aware of the jaggies and other graphical limitations they were working with and designed the visuals to accommodate it

When upscaled it just makes the game look more dated and blocky

>> No.1445745 [View]
File: 763 KB, 2560x761, Cheryl.png [View same] [iqdb] [saucenao] [google]
1445745

>>1443769

However:

1. OpenGL1 and 2 are ancient and contain ancient OpenGL code, and thus openGL errors. These are the two main HLE plugins for epsxe/pcsxr.
2. Due to the shortcuts that the PS1 took with 3D, PS1 3D cannot be properly upscaled without major glitches. Deformed models, and jittering textures being the most obvious.

>b-b-but that happens at native res too!

Never noticed it on real hardware. It's so minor, and only noticeable if you point it out. The low resolution also helps hide it. At x4 native res however, you have dancing freak men with deformed faces whenever the camera changes.

3. There is likely no way to properly fix this easily for all games.

There's some GTE accuracy hacks, but those themselves can introduce some issues. And I'm not sure if it will EVER fix all games in all cases. I think you'd have to change the PS1 emulator to do 3D properly THEN hack each game to take advantage of that. Good luck with that.

4. HLE plugins remove dithering which some games (eg. Silent Hill) make use of. Games in these HLE plugins are very bright.

The solution:

PS1 with CRT Geom, with some viewing distance. Looks pretty close to the original hardware.

>m-m-muh HD!

You can get that with N64, Dreamcast, Wii, Gamecube, PS2. Not getting it with Saturn and PS1 due to the shortcuts they take with 3D graphics. Sorry.

>> No.1276184 [View]
File: 763 KB, 2560x761, Cheryl.png [View same] [iqdb] [saucenao] [google]
1276184

>>1276101

>Aspect Ratio:

The original game is 4:3, and that is stretched to 16:9. It's stretching the image, and is not "true widescreen". True widescreen is when it expands the viewing area, instead of stretching. EPSXE does not have a true widescreen option, however PCSXR in fact does. It's under CPU options. So if you want to play in 16:9 go with that.

>PS1 HD

Keep in mind that the PS1 does not have a true 3D GPU. It takes many shortcuts. It mostly looks okay at native resolutions. These issues are minor. But when you increase the internal resolution the issues become more apparent. Polygons morph. Textures wobble and move. Especially at certain camera angles. Read more:

http://emulation-general.wikia.com/wiki/PlayStation_emulators#Emulation_issues

>Accuracy

The standard plugins for epsxe/pcsxr have not been really updated since 2008. They were deemed "good enough". But they're all low accuracy and have graphical glitches. Plus, they have a thousand confusing options, and most of them you don't even need. They're designed to be able to run on low end computers from 2006, so most of these options aren't needed.

There have been more accurate software based renderers for the PS1. They are all native resolution only. These include:

1. GPUBladesoft. A plugin for epsxe/PCSXR. Can also do HD but you need a NASA computer for this.
2. XEBRA - a closed source JP emulator
3. Mednafen - Open source, multi-system emulator, with an original PS1 core. The PS1 core has been ported to RetroArch.

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