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>> No.5463642 [View]
File: 351 KB, 651x548, doom nun.jpg [View same] [iqdb] [saucenao] [google]
5463642

Zscript question:
How do you overwrite existing action functions, stuff like the pistol firing, plasma gun firing, imp throwing a fireball.
Without replacing the things that use them. Eg, only that action function changes.

Examples: Changing the damage code so its not all over the damn place (and in fact may dip low). And having that apply to all the projectiles that use the standard projectile damage code no matter what mod is being used.

>> No.4786890 [View]
File: 351 KB, 651x548, doom nun.jpg [View same] [iqdb] [saucenao] [google]
4786890

>>4786869
This just makes people want to shoot you though, and it gives you bad publicity. There's alot of mappers and modders out there who try to go for as vanilla-compatible stuff as possible and when you load it up in the game it runs just fine without having to deal with any new features.

> there are some of us who feel that some features like Jumping or Crouching should be figured into the equation, but nothing beyond that in terms of feature creep, since jumping and vertical ascent in games has been around since at least 1995
> and vertical scaling of terrain should logically be possible anyway just because of being able to Reach Up, and Pull Up to a ledge.

I mean dynamic lighting is available even in software mode now. And as long as its event-based and not being spewed all over the place it doesnt have any performance setback even on a toaster.

But I dont have DLights turned on at all (or Truecolor). And its nestled down in a submenu of video or display and I dont want to be bothered with going down in it and turning it back on. Its frustrating to do that.
> kinda like always having to go in gameplay menu and turn off autoaiming, and turn on jumping.
> and having to navigate to the sound menu and turn the music volume off because im listening to Winamp... or turn it back on because I want to listen to OPL music thats actually in the mappack... the sound menu is pretty far to navigate through the options.
I have DLight turned off because I dont feel they are typically used with the proper color or radius for what they're attached to. Which is annoying. Or under software/8bit they are pretty washed out and barely show any difference.
> there is also the desire for a classic Quake 1 style dynamic lighting scheme which doesnt apply any color, it just raises brightness.

Its abit of a rant but I think you get the picture. Im 36 years old, I dont believe my thinking is too extraordinary here, but I dont know how people have been raised for the last 10 years.

>> No.4080563 [View]
File: 351 KB, 651x548, doom nun.jpg [View same] [iqdb] [saucenao] [google]
4080563

>>4080038
>>4080043
>>4080045
>>4080046
>>4080307

> imblying Final Doom isnt a paid mod
> it may have iwads, but its definitely a mod

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