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/vr/ - Retro Games

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>> No.2823179 [View]
File: 24 KB, 699x777, SonicLvlDesign.png [View same] [iqdb] [saucenao] [google]
2823179

>>2822805
>>2822814

This is a complaint I can only see coming from someone who only played the Sonic Advance games.

Sonic 1-3 rarely punished you in that way. The levels were always designed in a way that you wouldn't get a cheap hit from a badnik or a spike trap. They'd have some sort of ramp, object or some other shit to prevent you from hitting something hard. They would never put a spike or a pitfall in your path just because.

Some of you people are also exaggerating how fast the games were. I don't know if you're still suffering from the 90's marketing hype, but the games were hardly fast enough that you couldn't react to most things. The only times the games were roaring at break neck speeds were in specific set pieces. If you ever managed to go that fast outside of those roller coaster rides, there's a damn good chance you knew what you were doing in the first place.

All of the above is invalidated if you play Metropolis Zone though. Fuck that stage, that's just a shitty stage.

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