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>> No.4932726 [View]
File: 151 KB, 640x480, shoresofhell.gif [View same] [iqdb] [saucenao] [google]
4932726

>>4932448
Really? I love the darker atmosphere and weird and twisting environments.

>E2M1
Pretty plain, admittedly, but it's an M1. There's a few neat secrets here if you know where to look.
>E2M2
One of the best levels in the game IMO, Sandy Petersen takes the misguided semi-realism Tom Hall thought he was supposed to pursue, and makes for an environment that's more quasi-realistic, but with lots of weird and fantastical elements.
>E2M3
Admittedly, the damaging floors are a bit annoying, but mostly I think it's fun.
>E2M4
A sprawling level full of weird and interesting layouts and setups. Has a bit of that quasi-realism of E2M2 going.
>E2M5
Lots of secrets in this map, including a secret exit. I enjoy the exploration aspect of it.
>E2M9
Concept level. Not actually that great IMO, but at least it's brief, and you can get out of there with full health and armor, and lots of rockets.
>E2M6
Dark and spooky as fuck, also disorienting, if there's any part of Doom that really gets that horror aspect, then it's this level. The wooden labyrinth is disorienting and crawling with dangerous demons, you feel the urge to avoid it, but you have to go in there to get the key to leave. Lots of tricks and traps.
>E2M7
One of my favorites, this does a lot of what made E2M2 good in my opinion (exploration and warped quasi-realism), it's a large map that serves as a nice lead-up for the end of the episode.
>E2M8
Actually kind of plain and not that interesting, the first time the Cyberdemon may come off as rather imposing, but he isn't actually used in a particularly thoughtful way, dodging him is easy. At least he looks badass.

The music and texture choices I think are overall pretty great, and serve the episode well.

>> No.4284372 [View]
File: 151 KB, 640x480, tower being built.gif [View same] [iqdb] [saucenao] [google]
4284372

GIFs & WEBMs

last thread here: >>4200471

>> No.4270159 [View]
File: 151 KB, 640x480, 1503952777821.gif [View same] [iqdb] [saucenao] [google]
4270159

>>4270157
You may now understand what I'm trying to do with the Sky4

>> No.4245862 [View]
File: 151 KB, 640x480, Twrbuild.gif [View same] [iqdb] [saucenao] [google]
4245862

Deepest lore.

>> No.4221763 [View]
File: 151 KB, 640x480, The Tower of Babel builds as you progress.gif [View same] [iqdb] [saucenao] [google]
4221763

I only discovered this recently, and I've been playing Doom on and off since release.

>> No.3658128 [View]
File: 151 KB, 640x480, doom episode 2.gif [View same] [iqdb] [saucenao] [google]
3658128

Only now did I find out that the tower of babel is being built as you progress through The Shores of Hell.

>> No.3124074 [View]
File: 151 KB, 640x480, Twrbuild.gif [View same] [iqdb] [saucenao] [google]
3124074

Holy shit I never realized this

>> No.3043134 [View]
File: 151 KB, 640x480, Twrbuild.gif [View same] [iqdb] [saucenao] [google]
3043134

>>3043126
Speaking of, did you know that the map screen for episode 2 gradually changes? I only found out recently.

>> No.2348242 [View]
File: 151 KB, 640x480, 1429137877384.gif [View same] [iqdb] [saucenao] [google]
2348242

>> No.2348136 [DELETED]  [View]
File: 151 KB, 640x480, Twrbuild.gif [View same] [iqdb] [saucenao] [google]
2348136

>>2348135
it's weird considering he's the one being triggered

>> No.1136585 [View]
File: 151 KB, 640x480, Twrbuild.gif [View same] [iqdb] [saucenao] [google]
1136585

>>1136575
http://doomwiki.org/wiki/E2#Trivia

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