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/vr/ - Retro Games

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>> No.4179061 [View]
File: 2.83 MB, 320x240, sarE2M8-1.webm [View same] [iqdb] [saucenao] [google]
4179061

>>4178162
another decent effort, has the feel of a fling-down-linedefs-come-what-may map of the mid nineties while also being smothered in detail only a limit removing source port could handle. this time the chaotic architecture didn't get in the way so much while i was trying to fight monsters, so that is a definite improvement. also nice to see some light level variation within the same room.

suggest trying to plan layout a little in advance to avoid disjoint room-at-a-time feel. also you could have gone straight from the two-key door to the boss fight, the climbing-of-the-tower part was not particularly interesting.

the second secret (which i miss in the demo, but looked up afterwards) seems broken, i see how to lower the platform but this reveals a green torch inside a small plinth that appears to be a teleporter, but as the torch is solid i am unable to walk onto it. i suspect this works "properly" only in zdoom or other ports with over/under.

demo:
https://a.uguu.se/SmXvzlHSX5ju_sarE2M8.lmp

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