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/vr/ - Retro Games

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>> No.10306474 [View]
File: 2.50 MB, 2908x2920, 1696610926624907.jpg [View same] [iqdb] [saucenao] [google]
10306474

>>10306390

>> No.9900562 [View]
File: 2.50 MB, 2908x2920, 1453677092812.jpg [View same] [iqdb] [saucenao] [google]
9900562

>>9899689
>>9899643
I couldn't stand the remake honestly. The new music was great, and I was relieved that they left the original voice acting in. But as the other anon said, the game's graphics really suffers without the pure blacks and strong color saturation of the original. I hate how games these days, even the colorful ones, are afraid of using pure black and everything is just drenched in fog and filters to where color never pops. I truly hate it, and its shit like that which makes me prefer the way old games look. Just so much more visual clarity and bold use of contrast.

I actually found the gameplay to be a lot worse too. Enemies no longer stun when you hit them and as a result zombies just charge through your hits which is no fun at all and feels totally off. Hammers and clubs take longer to swing too which also feels awful. Much like the Crash N Sane Trilogy I feel like MediEvil PS4 was one of those cases where the fucked up physics and controls of the remake actually gave a false impression of how difficult the original actually was. Which is to say, not very difficult at all.

Couldn't find the MediEvil version of this image but this is basically what happened with the remake's visuals.

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