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/vr/ - Retro Games

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>> No.5766494 [View]
File: 79 KB, 461x462, 1409407120250.jpg [View same] [iqdb] [saucenao] [google]
5766494

>>5766487
anon...

>> No.2796547 [View]
File: 80 KB, 461x462, sadcat.jpg [View same] [iqdb] [saucenao] [google]
2796547

>tfw you're almost positive you helped an anon remember his game correctly but he doesn't come back to the thread to confirm it

>> No.2763661 [View]
File: 80 KB, 461x462, sadcat.jpg [View same] [iqdb] [saucenao] [google]
2763661

>>2763359
Cool project to show your skills and get hired, but these sorts of things always seem stupid and pointless to me from a player standpoint. It doesn't even look better except for the resolution/crispness (lol @ those shadows in the beginning). Who would get excited over "you can replay Resident Evil 2, but this time it looks different?" Nah dawg I would just replay RE2.

Mostly projects like this make me sad because I see tons of effort put into what could have been a NEW RE-style game. Make your own layouts and puzzles and enemies, man, then it would be something everyone could enjoy fresh, and it would have been the same amount of work it took you to recreate something everyone has already seen.

>> No.2601926 [View]
File: 80 KB, 461x462, sadcat.jpg [View same] [iqdb] [saucenao] [google]
2601926

>TELL FRIENDS ABOUT TEXT ADVENTURES
The friends don't seem interested in the text adventures.

>SHOW GOOD PUZZLES TO FRIENDS
The friends don't seem interested in the good puzzles.

>ASK FRIENDS ABOUT TEXT ADVENTURES
"Text adventures? Those old things? Always putting you in mazes and frustrating you with 'you can't get ye flask' parser problems. They died for a reason."

>PUNCH FRIENDS
Violence isn't the answer to this one. There is no answer to this one.

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