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/vr/ - Retro Games

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>> No.10163856 [View]
File: 11 KB, 640x400, 1375390360904.gif [View same] [iqdb] [saucenao] [google]
10163856

Alley Cat won GOTY that year.

>> No.4287938 [View]
File: 12 KB, 640x400, alleycat.gif [View same] [iqdb] [saucenao] [google]
4287938

>>4279172
>not installing win 3.11 on a thin client

>> No.3564030 [View]
File: 12 KB, 640x400, alleycat1.gif [View same] [iqdb] [saucenao] [google]
3564030

It was a pretty crappy game, but for some reason I liked it.

>> No.1189982 [View]
File: 12 KB, 640x400, alleycat1.gif [View same] [iqdb] [saucenao] [google]
1189982

Man, this game was the bee's knees.

>> No.954736 [View]
File: 12 KB, 640x400, alleycat1.gif [View same] [iqdb] [saucenao] [google]
954736

>alley cat

>> No.443626 [View]
File: 12 KB, 640x400, alleycat1.gif [View same] [iqdb] [saucenao] [google]
443626

>>443609
hell yeah!

>> No.345698 [View]
File: 12 KB, 640x400, alleycat1.gif [View same] [iqdb] [saucenao] [google]
345698

>>344739
The problem with that old computers it's sometimes doesn't have the slightest specialization like hardware for sprites or blitter operations. Like VGA in PC, only raw point access at sluggish performance. None sprites or scroll planes. Only points in screen at the speed of a snail.

Other more "multimedia" systems have el cheapo bastard edition video hardware with very few sprites or listenable sound generation (sometimes provokes eye or ear herpes). With shitty performance but better that HUEG UGLY CGA. My fucking eyes IBM what are you doing!!

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