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>> No.6904038 [View]
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6904038

>>6901468
Fair points. I do think it's neat that you can use different items, I guess I'm thinking more before you get the better items and mostly have to wait. The 2D Zelda games, which were my introduction to the series (Link's Awakening, Link to the Past, Oracle games), manage to have interesting and fun combat that doesn't rely at all on waiting or mindless button mashing

>>6902208
>Enemies had their own block and shield moves, you had yours
I think this is the problem I have: combat mostly falls into a rhythm of attack defend attack defend, and the defend portion mostly relies on waiting

>Boots issue was literally only a thing in the water temple
True, but it was enough of an issue that they saw fit to fix it in the 3DS version

>Not using warp songs to get around
>Not realising that epona
And what do you do before getting the warp songs or epona? Also epona doesn't detract from the fact you're riding across a vast empty field

>>6902818
See pic related, from the Zelda wiki itself

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