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/vr/ - Retro Games

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>> No.10549976 [View]
File: 49 KB, 640x480, guardianHeroesOverlapTransparentSprites-a6f5c290b4eabecd428b73c2c20580da.png [View same] [iqdb] [saucenao] [google]
10549976

>>10549563
So basically if I understand correctly, the Saturn can only do transparency between completely different layers with VDP2 and all of the sprites and polygons are drawn by VDP1 and given to VDP2 as a single layer to include in the final image it's going to draw, so there can't be any transparency between sprites/polygons because any of them being drawn over another is going to completely ovewrite and erase the pixels of the other. That's why the part of the other sprite that's behind the cape is gone, because the cape is essentially drawn by VDP1 as opaque but with a flag that tells VDP2 to make it transparent when it draws the final image

>> No.8882619 [View]
File: 49 KB, 640x480, guardianHeroesOverlapTransparentSprites-a6f5c290b4eabecd428b73c2c20580da.png [View same] [iqdb] [saucenao] [google]
8882619

>>8882605
Why does the sprite behind disappear? It's an invisibility cloak?

>> No.8424083 [View]
File: 49 KB, 640x480, guardianHeroesOverlapTransparentSprites-a6f5c290b4eabecd428b73c2c20580da.png [View same] [iqdb] [saucenao] [google]
8424083

Saturn has some ultra-retarded drawing going on, so "transparent" sprites cover up sprites behind them (see cape). The "solution" to that problem are the meshes.

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