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/vr/ - Retro Games

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>> No.8158409 [View]
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8158409

>>8158184
What I was trying to say is that graphics does not coincide with a strong art direction. Again, "muh graphics" usually refers to pixel density, excessive motion blur, and lens flare at this point. I would take high quality pixel art over any generic FPS made in Unreal Engine. Those kinds of games end up looking like glorified tech demos over actual games, because the studio is so concerned with how the games looks instead of how it plays and how it feels.

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