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>> No.3432708 [View]
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3432708

>>3431343
>>3431462
Also on top of the infosuite, you can have a look at the mapster32 wiki. It helps when you're looking for the right keys and key combinaisons to press.
Unlike with Doombuilder, Build editors still use the same old interface with the same old keys and key combinaisons to press which may seem non user friendly at first for someone in 2016. Don't let that scare you.

Also, you said Build engine, but what game specifically? While the basics are 99% the same in all Build games, they also each have their own effect system. For instance if you know how to make a door or an elevator in DN3D, that doesn't mean you know how to make one in Shadow Warrior or Blood.

DN3D with EDuke32 and mapster32 is your best bet as not only you have a lot of freedom for modding, but they've added tons of small things that make it easier and faster.

>> No.3410058 [View]
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3410058

>>3409925
Exhumed/Powerslave is two games.

There is the console version, which also got a fan remake on PC with the EX version, which is like a first person adventure platformer FPS. Think of Metroid Prime except it's still cut between levels.

Then there is the PC version, which runs under Build. IMO that one is very underrated. Yes, it runs on an older version of Build, gameplay is good but nothing spectacular, but if you ask me it has great atmosphere and some of the best Doom-style level design I've ever seen.

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