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>> No.4261635 [View]
File: 2.90 MB, 320x240, Spofins_reduceVP1.webm [View same] [iqdb] [saucenao] [google]
4261635

>>4261419
i wasn't planning on this but i had a go at the visplanes on map32. i removed some of the shadows cast around the edges of the middle building, reduced the detail a bit around the doors, and finally made them close to block sight as you approach the line that lowers the pillars. it now seems to be completable in chocolate doom with no crashes, at least after one recording.

map:
http://temp-host.com/download.php?file=cq75tq
https://a.uguu.se/jvpabHmKuEUW_SpearOfInsanity_reduceVP.wad

demo (chocolate doom will play this fully, without visplane exhaustion):
https://a.uguu.se/8botMKP5DQ4J_SpearOfInsanity_reduceVP.lmp

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