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>> No.6964939 [View]
File: 1.52 MB, 320x180, Actually Fun Centaur2.webm [View same] [iqdb] [saucenao] [google]
6964939

>>6964924
*Chex
Anyway here have a super tiny Hexen sample as well because file size limits. The centaurs will store up energy from energy based attacks, but melee attacks knock their shield away and stun em because fuck those stupid assholes.

>> No.6506574 [View]
File: 1.52 MB, 320x180, Actually Fun Centaur2.webm [View same] [iqdb] [saucenao] [google]
6506574

>>6506563
I posted that change a while ago, its part of my Vanilla+ modifier for Heretical Doom. It's an optional readjustment of enemy attacks and stats for when you don't want to use a monster mod, but you want things to be less easy.
The Pain Elemental in particular has a change of spitting out explosive pods rather than Lost Souls. The pods are designed to travel a small distance before being shootable, but the attack has a distinct windup animation. Basically designed to counter bullying it with fast attacks like the dragon claw, but gives a visual indication to allow the player to react in time and adapt.
For the vanilla+ modifier I just finished the last doom enemies, almost done Heretic, and halfway through Hexen. It should have a replacement for every enemy in the 3 IWADs minus the SS/Keen by the time the next release drops.

Pic related is the Centaur replacement for Hexen. He stores projectiles blocked with his shield for a counter, but his shield can be bashed with most melee attacks to stun him and dispel his charge.

>> No.6111325 [View]
File: 1.52 MB, 320x180, Actually Fun Centaur2.webm [View same] [iqdb] [saucenao] [google]
6111325

Doing my best to make these dumbasses actually fun to fight

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